kellyn-mendez-headshot

Hello! My name is Kellyn Mendez.

I am a Pipeline TD and Software Engineer passionate about applying programming in both technical and creative environments!


University of Texas at Dallas (May 2025)

  • B.S. Computer Science
  • B.A. Art, Technology, & Emerging Communication (Concentration in Animation and Games)


Highlighted Projects

bad-timing

USD Assembly Pipeline

An assembly workflow that uses Universal Scene Description (USD) to manage assemblies, including USD layer structure for set dressing as well as assembly handling across all disciplines in a shot context.

Maya
PyQt
ShotGrid
Unreal 5
USD
turntable

Turntable Automator

For any given asset, this tool automates the creation of a turntable within both modeling and surfacing (with rendering done in Arnold) for easy look dev.

Maya
PyQt
ffmpeg
project-manager

Project Manager

Tracks all assets and shots within the project, allowing user to view details about each, re-publish, change version, and more.

Maya
PyQt
ShotGrid
maya-stacker-tool

Maya Object Stacker Tool

A tool that allows a Maya user to stack selected objects in any order and at a specified height and separation. A user can also choose to give an XML file with position information that will move each stack to its specified position.

Github Repo
Maya
PyQt

Relevant Skills

Languages

  • Python
  • Java
  • C#
  • C/C++
  • MEL

Frameworks and More

  • Pyside/PyQt
  • Universal Scene Description (USD)
  • Maya Python API
  • Unreal Python API
  • Flow (Shotgrid) API

Softwares

  • Maya
  • Unreal
  • Unity
  • Photoshop
  • Substance Painter