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Hello! My name is Kellyn Mendez.

I am a progammer and technical artist passionate about applying programming in both technical and creative environments, whether it be game development or animation.

About Me

I am a double major in Computer Science (B.S.) and Arts, Technology, and Emerging Communication (B.A.) with a concentration in animation and games at the University of Texas at Dallas. I love working in creative environments which is what led me to study the animation and games industry, and I love working with other artists to bring their visions to life. I am passionate about scripting for both games and animation, and I am always looking to explore different disciplines and apply my skills in new ways, whether through technical art or software engineering. I have previously worked with artists in almost all art disciplines of a standard animation pipeline. I am also skilled in modeling fundamentals and I do environment art as a secondary interest.

I am experienced in using Python and Pyside2/PyQt for creating tools in Maya and Unreal, as well as in using the Unreal and Unity game engines to create games. I am very proficient in C/C++ and Java, and I have also explored web development through the creation of this portfolio, which was created using HTML, CSS, and a little Javascript. Finally, I am capable with Maya, Photoshop, and Substance Painter and have used all three for past projects.