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Hello! My name is Kellyn Mendez.

I am a Pipeline TD and Technical Artist passionate about applying programming in both technical and creative environments, whether it be game development or animation.

About Me

I love working at the intersection of art, creativity, and technology, which is what led me to study tool development and pipeline work within animation and games, and I love working with other artists to bring their visions to life. I studied at the University of Texas at Dallas where I was a double degree student, receiving a B.S. in Computer Science and a B.A. in Art, Technology, and Emerging Communication with a Concentration in Animation and Games. I am passionate about scripting for both games and animation, and I am always looking to explore different disciplines and apply my skills in new ways, whether through technical art or software engineering. I have previously worked with artists in almost all art disciplines of a standard animation pipeline. Finally, I am also skilled in modeling fundamentals and I do environment art (and a lil bit of rigging) as secondary interests.

I am very experienced in using Python and Pyside2/PyQt for creating tools in Maya and Unreal, as well as in using the Unreal and Unity game engines to create games. I am also very proficient in C/C++ and Java, and I have also explored web development through the creation of this portfolio, which was created using HTML, CSS, and a little Javascript. Finally, I am capable with Maya, Photoshop, and Substance Painter, and have used all three for past projects.