August 2022 - Present
Animation Lab is a course offered at UTD where a student team creates an animated short over the course of two semesters. My job as technical director is to maintain the pipeline and develop tools for the artists. One major tool I have worked on is automating an assembly pipeline that uses Universal Scene Description (USD).
November 2022
A remake of the circuit board mini game from the video game Spider-Man. This game was a solo programming project created in Unity 2D, and all art was drawn using Procreate.
Github RepoSeptember 2022
A 2D arcade-style game created for the Student Game Developer Association's Fall 40-Hour Game Jam, where the theme was "One's Trash is Another's Treasure." I worked as the main programmer on a team of six, in which I programmed the UI, player behavior, and more.
itch.io Github RepoSpring 2022
A tool that allows a Maya user to stack selected objects in any order and at a specified height and separation. A user can also choose to give an XML file with position information that will move each stack to its specified position.
Github RepoMarch 2022
A 3D arcade-style game created in Unity for the Student Game Developer Assocation's Arcade Jam. I worked as one of the programmers on a team of five, in which I proogrammed the UI and helped write the roomba enemy AI.
itch.io Github RepoAugust 2023
A realistic virtual environment of a desk piled with books, with all assets modeled in Maya, textured in Substance Painter, and rendered in Unreal 5.
July 2023
A virtual environment of a forest, featuring hand-painted textures using Procreate and Photoshop as well as stylized textures created in Substance Painter, rendered in Unreal 5.